<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://devkk.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Creating_new_map</id>
		<title>Creating new map - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://devkk.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Creating_new_map"/>
		<link rel="alternate" type="text/html" href="http://devkk.net/wiki/index.php?title=Creating_new_map&amp;action=history"/>
		<updated>2026-06-12T22:42:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.0</generator>

	<entry>
		<id>http://devkk.net/wiki/index.php?title=Creating_new_map&amp;diff=141&amp;oldid=prev</id>
		<title>Krzysiek: Created page with &quot; == Run Doom Builder 2 and create new map ==  To create new Dread map, follow these steps: # Run the ''Doom Builder 2'' and click the ''New map'' button. # Select ''KK (Dread...&quot;</title>
		<link rel="alternate" type="text/html" href="http://devkk.net/wiki/index.php?title=Creating_new_map&amp;diff=141&amp;oldid=prev"/>
				<updated>2021-09-07T20:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Run Doom Builder 2 and create new map ==  To create new Dread map, follow these steps: # Run the &amp;#039;&amp;#039;Doom Builder 2&amp;#039;&amp;#039; and click the &amp;#039;&amp;#039;New map&amp;#039;&amp;#039; button. # Select &amp;#039;&amp;#039;KK (Dread...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Run Doom Builder 2 and create new map ==&lt;br /&gt;
&lt;br /&gt;
To create new Dread map, follow these steps:&lt;br /&gt;
# Run the ''Doom Builder 2'' and click the ''New map'' button.&lt;br /&gt;
# Select ''KK (Dread in Doom format)'' game configuration. Keep ''Level name'' as ''MAP01''.&lt;br /&gt;
# Click ''Add resource..'' button to add resources.&lt;br /&gt;
# ''Add resource'' dialog pops up. Select ''From Directory'' tab.&lt;br /&gt;
# On this tab, enter ''Directory Resource'' folder selector and navigate to where you have unpacked the ''dreadtool.exe''.&amp;lt;br/&amp;gt;Select the ''pk3'' directory that exists next to the ''dreadtool.exe''.&lt;br /&gt;
# Confirm the ''Add resource'' dialog with ''OK''.&lt;br /&gt;
# Confirm the ''Map options'' dialog with ''OK''.&lt;br /&gt;
&lt;br /&gt;
Now you can start creating your own map.&lt;br /&gt;
I strongly suggest placing ''Player 1 start'' thing at coordinates ''(0,0)'' as Dread supports limited coordinate range.&lt;br /&gt;
Next, create at least two convex sectors - the minimum number required to import correctly in ''Dreadtool''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Run DreadTool ==&lt;br /&gt;
&lt;br /&gt;
To see a preview of your map in ''Dreadtool'', please:&lt;br /&gt;
# Edit the ''project.cfg'' next to ''dreadtool.exe'' and set ''map-wad'' to the path of your ''WAD'' file.&amp;lt;br/&amp;gt;Please use only forward slashes ''/'' in the path.&lt;br /&gt;
# Run ''dreadtool.exe''. Your map should immediately load and convert.&lt;br /&gt;
# In the toolbar on the right select ''3D'' in the top button row, if not already selected.&lt;br /&gt;
# In the ''3D'' mode, the second toolbar button row chooses one of the following renderers:&lt;br /&gt;
## ''GPU'' - draws the map using ''DirectX 9''. Can draw item previews, but ignores vertical texture offsets.&lt;br /&gt;
## ''Dread'' - software renderer. Uses vertical texture offsets, but can't draw things. It's my field for experiments, so it might break.&lt;br /&gt;
# Use right mouse button on the camera view and ''WASD'' to move around your map.&lt;br /&gt;
&lt;br /&gt;
You can keep both ''Dreadtool'' and ''Doom Builder 2'' open next to each other.&lt;br /&gt;
Any time you save the ''WAD'' file, ''Dreadtool'' will automaticaly pickup the changes, which gives near WYSIWYG experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dread maps limitations ==&lt;br /&gt;
&lt;br /&gt;
The most important limitations for maps are currently:&lt;br /&gt;
# All floor heights should be at level ''0'.&lt;br /&gt;
# All ceiling heights should be at level ''64'', ''96'' or ''128''.&lt;br /&gt;
# The light levels supported by default are ''128'' and ''255''. Other light levels will be rounded to these two.&lt;br /&gt;
# All sectors must be convex (collinear lines are OK). Split sector in convex sectors when required (don't worry, invisible lines are free).&lt;br /&gt;
# Use only the textures contained in the ''PK3'' structure from ''Dreadtool'' (you can add textures in ''Dreadtool'' and update the ''PK3'').&lt;br /&gt;
# Watch vertical texture offsets. All wall textures have pink bar at the bottom. Make sure this bar is invisible in the preview or the rendering may draw garbage there.&lt;br /&gt;
# For floors and ceilings use only flat color textures. Alternatively, use ''F_SKY1'' for ceiling to draw sky.&lt;br /&gt;
# For walls use only wall textures - the ones with the pink bar at the bottom.&lt;br /&gt;
# No wall should be longer than ''512'' units or texturing will break. Split lines with a vertex when necessary.&lt;/div&gt;</summary>
		<author><name>Krzysiek</name></author>	</entry>

	</feed>