New pages
- 23:56, 7 September 2021 Adding custom assets (hist) [524 bytes] Krzysiek (Talk | contribs) (Created page with " == Adding new flats == To add new available color combination to the ''PK3'' structure: # Open dread/textures-new.txt in text editor # Add desired flats into "gfxgroup Flats...")
- 22:12, 7 September 2021 Creating new map (hist) [3,037 bytes] Krzysiek (Talk | contribs) (Created page with " == Run Doom Builder 2 and create new map == To create new Dread map, follow these steps: # Run the ''Doom Builder 2'' and click the ''New map'' button. # Select ''KK (Dread...")
- 22:00, 7 September 2021 Advanced mapping tricks (hist) [851 bytes] Krzysiek (Talk | contribs) (Created page with " == Dread maps special tricks == === Faking variable sky height === You can force different walls of the same outdoor section to render with different heights. This can be u...")
- 23:20, 6 September 2021 SDK setup (hist) [1,339 bytes] Krzysiek (Talk | contribs) (Created page with "Category:dreadtool ''This page is still under construction - much of the information is still to be filled'' == Setting up the DreadTool == In order to get up to speed w...")
- 21:17, 30 September 2020 Project.cfg (hist) [1,906 bytes] Krzysiek (Talk | contribs) (Created page with "Category:dreadtool ''This page is still under construction - much of the information is still to be filled'' == File structure == The ''project.cfg'' is the main configu...")
- 23:05, 16 June 2020 Assets.txt (hist) [29,745 bytes] Krzysiek (Talk | contribs) (Created page with "Category:dreadtool The ''assets.txt'' file controls what assets are imported, and how the import process is performed. === File Structure === The file is a list of defin...")
- 22:33, 16 June 2020 Dreadtool (hist) [249 bytes] Krzysiek (Talk | contribs) (Created page with "Dreadtool.exe is the WIP tool used to convert assets for Dread game. Covered topics: * assets.txt")