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| ASR || style="text-align: left;" | A <- (A & imm) >> 1 || || || ''TBD'' || || || || || ||
| SLO || style="text-align: left;" | mem <- mem << 1, A <- A | mem || || || || ''TBD'' || ''TBD'' || ''TBD'' || ''TBD'' || ''TBD
10 KB (1,267 words) - 08:06, 12 July 2016
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1 2 3 4 5 6 7 8 // data bytes folow
1 2 3 4 5 6 7 8 // data bytes folow
5 KB (674 words) - 16:58, 15 June 2015
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This is Tutorial 1 for '''[[K65]]''' compiler.
910 B (134 words) - 13:31, 21 December 2014
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* [[K65 Tutorial 1]] - Simple raster bar animation
204 B (28 words) - 03:20, 21 December 2014
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for x=0..255 eval [ (sin(x/128*pi*2)*.499+.499)*178+1 ]
1 KB (169 words) - 13:32, 21 December 2014
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for x=0..255 eval [ (sin(x/256*pi*2)*.499+.499)*180+1 ]
cntX=a=1
2 KB (273 words) - 13:32, 21 December 2014
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[FIVE = FOUR+1] // defines variable FIVE and returns its value
[FIVE+1] // uses recently set FIVE value
10 KB (1,124 words) - 13:51, 12 June 2015
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| 05h || NUSIZ1 || ns1 || Number-size player-missile 1
| 07h || COLUP1 || cp1 || Color Luminosity Player 1, Missile 1
10 KB (1,442 words) - 13:30, 21 December 2014
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E.g. a weight equal ''0'' means that the component should be ignored, where ''1'' means the default contribution.
...o ''-weights'' option was specified), the luminance weight is now set to ''1.0''.
29 KB (4,561 words) - 09:44, 10 May 2021
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script-file-1: "dread/code/weapons.code";
script-file-1: "dread/code/weapons.code";
2 KB (258 words) - 20:17, 30 September 2020
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I strongly suggest placing ''Player 1 start'' thing at coordinates ''(0,0)'' as Dread supports limited coordinate
3 KB (499 words) - 21:12, 7 September 2021
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...ure FOOBAR being a dithered mix of colors 2 and 3 in full ight, and colors 1 and 2 at light level 128.
524 B (84 words) - 22:56, 7 September 2021